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by hawke — last modified Dec 05, 2011 12:21 AM
Books, articles, videos, movies, television shows, webisodes, seminars, audio discs, and other resources that are used as background research material, and not already listed elsewhere.
RPG Advocacy by hawke — last modified Jan 27, 2011 09:50 AM
Resources more about role playing gaming advocacy, and little or no recreational therapeutic/psychological research application.
Play, by Stuart Brown, M.D. by hawke — last modified Apr 18, 2012 12:29 PM
"How it shapes the Brain, Opens the imagination, and Invigorates the Soul.
Game Night by Jonny Nexus by hawke — last modified Apr 18, 2012 11:58 AM
Six gods sit down to spend an evening roleplaying, really badly.
The Functions of Role-playing Games by Sarah Lynne Bowman by hawke — last modified Jul 23, 2012 06:59 PM
How participants create community, solve problems, and explore identity.
Women and Gaming by hawke — last modified Apr 18, 2012 11:04 AM
The Sims and 21st Century century learning by James Paul Gee and Elisabeth R. Hayes
Confessions of a Part-time Sorceress by hawke — last modified Apr 18, 2012 07:41 AM
A girl's guide to the Dungeons & Dragons game, by Shelly Mazzanoble.
The Players' Realm by hawke — last modified Apr 18, 2012 10:41 AM
Studies on the culture of video games and gaming. Edited by J. Patrick Williams and Jonas Heide Smith.
The Dungeon Master by hawke — last modified Apr 18, 2012 09:40 AM
The disappearance of James Dallas Egbert III by William Dear
The Devil's Web by hawke — last modified Apr 18, 2012 12:31 PM
"Who is stalking your children for Satan?" by Pat Pulling with Kathy Cawthon
Theory of Fun for Game Design by hawke — last modified Apr 18, 2012 02:05 PM
By Raph Koster
Role-playing Mastery by hawke — last modified Apr 18, 2012 09:38 AM
Tips, tactics, and strategies for improving your participation in any role-playing game - by one of the people who started it all. By Gary Gygax "co-creator, the Dungeons & Dragons game".
Game Night by hawke — last modified Apr 18, 2012 11:58 AM
Six gods sit down to spend an evening roleplaying. Really badly. By Jonny Nexus.
The Adventurer's Handbook by hawke — last modified Apr 18, 2012 09:03 AM
A guide to role-playing games by Bob Albrecht and Greg Stafford
The Gamers - Director's Cut (DVD) by hawke — last modified Apr 18, 2012 10:08 AM
A hilarious magic mirror . . The original movie for the Gamer in us all. Director's cut Includes ' Revamping Doyle' 160 mins running time.
The Game Inventor's Guidebook by hawke — last modified Apr 18, 2012 12:56 PM
How to invent and sell board games, card games, role-playing games, and everything in between. By Brian Tinsman.
Applications in Recreation and Leisure Third Edition by hawke — last modified Apr 18, 2012 04:39 PM
For Today and the Future by Kathleen A. Cordes and Hilmi M. Ibrahim.
DSM-IV-TR - Diagnostic and Statistical Manual of Mental Disorders - Fourth Edition - Text Revision by hawke — last modified Apr 18, 2012 08:04 AM
American Psychiatric Association
Therapeutic Recreation, An Introduction - Third Edition by hawke — last modified Apr 18, 2012 10:36 AM
By David R. Austin and Michael E. Crawford.
Assessment Tools for Recreational Therapy and Related Fields - Third Edition by hawke — last modified Apr 18, 2012 07:45 AM
By Joan Burlingame & Thomas M. Blaschko.
The Gamers II, Dorkness Rising (DVD) by hawke — last modified Apr 18, 2012 10:10 AM
By Dead Gentlemen Productions
Geek Culture: An Annotated Interdisciplinary Bibliography by William L. Svitavsky by Hawke Robinson — last modified Apr 17, 2012 09:40 AM
Originally published in The Bulletin of Bibliography, Vol. 58, No. 2 June 2001, pages 101-108, this reprint is meant to take advantage of the electronic medium, allowing readers to hyperlink from one aspect of "geek culture" to another, while also allowing the author, William Svitavsky, the opportunity to expand the bibliography as additional scholarship on related subjects is unearthed. Similarly, as new areas of "geek culture" are created, studies of such will also be included within the bibliography. As such, and to our knowledge, Mr. Svitavsky has authored the first "living" bibliography, which will constantly evolve and change as our knowledge of that culture changes and expands. Interested readers are thus encourage to consult the bibliography regularly, as it will be in the process of constant growth.
File A Study of Biofeedback in a Gaming Environment by Hawke Robinson — last modified May 18, 2012 10:10 PM
Abstract - This chapter reports on a study of biofeedback in a gaming environment incorporating the acquisi- tion and analysis of physiological data sets in tandem with other behavioral and self-report data sets. Preliminary results presented here provide some groundwork toward subsequent study in this area, as more comprehensive and detailed treatments will require further research. The main contribution and focus of this chapter concerns our experiences in applying methods not typically available to educational researchers. Our results are promising, though they cannot be taken to be definitive. Further develop- ments and applications of these methods will lead to more detailed investigations as to what people may learn or gain from biofeedback in gaming environments, along with interdependencies of biofeedback and gaming pertaining to affect, motivation, behavior and cognition, and perhaps especially, to learn- ing anxiety.
File Encounters at the Imaginal Crossroads: An Exploration of the Experiences of Women in Role-playing Games by Hawke Robinson — last modified May 18, 2012 10:15 PM
Doctoral Dissertation by Christopher Justin Dyszelski, Miami University. Abstract: This study was a critical, archetypal, feminist ethnography and psychological inquiry into the experiences of women in tabletop role-playing gaming and its culture. Informed by performance ethnographic practice and the spirit of these games, it is written as an adventurous journey into and encounter with these experiences based on participant observation, interviews with gaming professionals, an online questionnaire of 428 gamers, and series of interviews with female gamers. Ethnographically, this study documents the history and experiences of women in the culture of gaming. It presents profiles of a diversity of female gamers and explores historically the ways that women have established themselves as members of this culture and shaped this traditionally male dominated hobby. It also examines a multiplicity of opinions about and experiences of sexism, prejudice, and discrimination of women in gaming. While demonstrating the progress in the games and their culture to become more inclusive and welcoming to women, it shows there is still far to go. It also demonstrates how despite the possibility and creative potential for gaming and its culture to imagine completely new social worlds, the same power dynamics and social structures are recreated in the games, groups, and culture. Psychologically, the study uses archetypal, relational, and pluralistic models of the self to demonstrate the complex imaginal relationship between self and character and the notion that role-playing games can be transformational liminoid spaces. The study explored the multiplicity of three participants, through a series of interviews, one series with the player, one interacting with each participant in role as one of their characters, and then a final series reflecting on the experience of the two previous interviews, the process, and the themes that were discussed. These interviews demonstrate three different relationships between self and character, as well as the ways that those imaginal relationships have impacted the lives of these women in powerful ways that reach beyond just fun and games.
File Israeli-Army-Frown-on-Dungeons-and-Dragons-20050228.pdf by Hawke Robinson — last modified Jun 06, 2012 11:50 PM
File bbc-news-what-happened-to-dungeons-and-dragons-20040426.pdf by Hawke Robinson — last modified Jun 08, 2012 02:55 PM
Gamer Theory by McKenzie Wark by Hawke Robinson — last modified Jul 23, 2012 05:24 PM
The Elfish Gene by Mark Barrowcliffe by Hawke Robinson — last modified Jul 23, 2012 05:27 PM
Dungeons, Dragons, and Growing up strange
Designers and Dungeons by Shannon Appelcline by Hawke Robinson — last modified Jul 23, 2012 05:36 PM
A History of the Role-playing Game Industry
Abstract - Encounters at the Imaginal Crossroads: An Exploration of the Experiences of Women in Role-playing Games by Hawke Robinson — last modified Oct 30, 2012 04:28 PM
This is a web page version of the PDF. Doctoral Dissertation by Christopher Justin Dyszelski, Miami University.
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