Other Projects Documents
These are documents from other related projects.
- 1980 - Schizophrenics and role-playing — by hawke — last modified Apr 17, 2012 01:22 PM
- Johnson, David R (1980): Fluid and rigid boundaries of paranoid and nonparanoid schizophrenics on a role-playing task. Journal of Personality Assessment 44, 5.
- 1994 - Use of D&D as a therapy for suicidal schizoid — by hawke — last modified Jan 30, 2013 04:54 PM
- Blackmon, Wayne D. (1994, Fall). Dungeons and Dragons: the use of a fantasy game in the psychotherapeutic treatment of a young adult. Journal of Psychotherapy, 48:4, 624-632.
- 1993 - The Impact of Unstructured Games of Fantasy and Role Playing on an Inpatient Unit for Adolescents — by hawke — last modified Jan 30, 2013 04:56 PM
- Ascherman, Lee I. Menninger Clinic, Children's Division, Topeka, KS 66601. Int J Group Psychother. 1993 Jul;43(3):335-44. The _unrestricted_ play of such games contributed to the disruption of a treatment setting. Abstract: Games of fantasy and role playing such as Dungeons and Dragons (1983) have become increasingly popular among adolescents and young adults. This article reviews the negative impact of such games on an adolescent inpatient treatment setting. The unrestricted play of such games contributed to the disruption of a treatment setting, resistances to treatment, reinforcement of character pathology, disruption of individual treatments, and to the normalization of violence. When such games begin to be played on a psychiatric inpatient unit or are prominent in discussions of individual patients, treaters should examine them in the context of their potential to reinforce and foster resistance and maladaptive patterns of relating to the environment. Treaters are also encouraged to attempt to understand the meaning and risks of such games in the context of an individual patient's psychiatric difficulties and of group dynamics, both within the patient group and between patients and treaters.
- 1990 - Alienation and the game dungeons and dragons. — by hawke — last modified Apr 18, 2012 12:14 AM
- DeRenard, Lisa A. & Kline, Linda Mannik (1990). Alienation and the Game Dungeons & Dragons. Psychological Reports, 66, 1219-1222. This study examined differences in feelings of alienation between 35 active players and 35 nonplayers.
- 1994 - RPG as auxiliary in psychotherapy — by hawke — last modified Jan 24, 2013 03:11 PM
- Diniz, Omar (1994, May). RPG as auxiliary in psychotherapy. CAR-PGa Newsletter, page 1. Ideas on how RPG can be used in therapy.
- 1979 - Fantasy in psychiatric patients; exploring a myth — by hawke — last modified Jan 30, 2013 04:58 PM
- Starker, Steven. “.” Hospital & Community Psychiatry, 30.1 (1979): 25-30. Rather than getting lost in fantasies, psychiatric patients generally suffer from too little fantasy. 6 pages. (1979, January).
- 1982 - Adventuring with shaky hands — by hawke — last modified Apr 17, 2012 01:28 PM
- Sampson, Judith (1982, September). Adventuring with shaky hands. Dragon, #53, page unstated. Playing RPG despite cerebal palsy. 1 page.
- 1988 - An article on ethical role playing gaming — by hawke — last modified Apr 17, 2012 02:17 PM
- Carden, Janet (1988, Fall). Guidelines for RPG play. Familiar, page 18. An article on ethical playing. 1 page.
- 1991 - Relationship of role-playing games to self-reported criminal behaviour. — by hawke — last modified Apr 17, 2012 10:03 AM
- Abyeta, Suzanne and Forest, James (1991, December). Gamers are lower in criminal tendencies than rest of population.
- 1994 - Cooperative games: a way to modify aggressive and cooperative behaviors in young children — by hawke — last modified Apr 17, 2012 11:27 AM
- A K Bay-Hinitz, R F Peterson, and H R Quilitch Department of Psychology, University of Nevada, Reno 89557. (1994, Fall). Journal of Applied Behavior Analysis, 27(3), 433-446. Four and five year olds have less behavior problems after cooperative games, enjoy them more, and even start modifying rules of competitive games to make them cooperative. 14 pages.
- 1994 - RPG, a Clinical Approach. — by hawke — last modified Jan 24, 2013 03:07 PM
- Author's English translation of speech at Wunderblock Centro de Estudos, Rio de Janeiro. Use of RPG in making contact with and treating street children. 5 pages. Bonham, TX: CAR-PGa.
- 1991 - Satanic cult scare — by hawke — last modified Apr 17, 2012 02:47 PM
- Bromley, David G. (1991, May-June). Satanic cult scare. Culture and Society, 55-66. Overview of the satanic panic movement from a Virginia Commonwealth University sociologist. 12 pages.
- 1994 - Attacks on role-playing games — by hawke — last modified Apr 17, 2012 04:14 PM
- Cardwell, Paul, Jr. (1994, Winter). Attacks on role-playing games. Skeptical Inquirer, 157-166. Overview of the attacks on RPG. 9 small pages.
- 1989 - Relationship between game playing and personality — by hawke — last modified Oct 31, 2012 09:25 AM
- Carroll, James L. and Carolin, Paul M. (1989, June). Relationship between game playing and personality. Psychological Reports, part 1, 705-706. Simón replicated in Central Michigan University study comparing gamers to non-gamers. 2 small pages.
- 1998 - Personalities of players of Dungeons & Dragons — by hawke — last modified Apr 17, 2012 08:22 AM
- Carter, Robert, and Lester, David. (1998, February). Personalities of players of Dungeons & Dragons. Psychological Reports, 82(1), 182. Gamers' tendency to suicide no different from rest of population. 1 page.
- 1990 - Alienation and the game Dungeons and Dragons — by hawke — last modified Apr 17, 2012 11:59 PM
- DeRenard, Lisa A. and Kline, Linda Mannik (1990). Alienation and the game Dungeons and Dragons. Psychological Reports, 66, 1219-1222. Gamers diverge from peer-culture in mass media awareness, but not in more significant aspects. 4 small pages.
- 2001 - Pathologizing play — by hawke — last modified Apr 17, 2012 09:01 PM
- Dyszelski, Christopher (2001. March 16). Pathologizing play. 32nd Popular Culture Association, Toronto, ON. Those claiming that the imaginal is devient versus gamers who use the imaginal to reflect and clarify reality but have no difficulty going from one to the other. 31 pages.
- 1982 - Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games — by hawke — last modified Apr 17, 2012 01:21 PM
- Fine, Gary Alan (1982). Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games. Keystone Folklore, 11-27. How RPG preserves folklore and generates its own within individual game groups. 17 small pages.
- 2000 - Dungeons, dragons and gender: role-playing games and the participation of women — by hawke — last modified Apr 17, 2012 08:32 PM
- Foster, Kyna (2000, March 30). Dungeons, dragons and gender: role-playing games and the participation of women. 42nd meeting of the Western Social Sciences Association (online) <http://www.ac.wwu.edu/anthclub/studentwork/KynaFoster.htm>. Stereotypes in RPG. 11 pages. [No longer online.]
- 1994 - Munchkin examined — by hawke — last modified Apr 17, 2012 04:39 PM
- Gribble, Nathan (1994). Munchkin examined. Interactive Fantasy (2), 101-108. Children don't play as Munchkins (a game term for hack'n'slash, disruptive players), but do play differently from adults. 8 small pages.
- 1995 - Walk a mile in someone else's shoes — by hawke — last modified Apr 18, 2012 12:35 AM
- Holinsworth, Mark S. (1995). Walk a mile in someone else's shoes. Interactive Fantasy (4), 52-58. Teaching ethics and morality through RPG. 7 small pages.
- 1995 - ein kreative Medium zur Gewaltprävention? — by hawke — last modified Apr 17, 2012 01:19 PM
- Hübner, Martina (1995). Fantasy-Rollenspiel - ein kreative Medium zur Gewaltprävention? München: Aktion Jungendschutz. Booklet by government social pedagogue on using RPG to prevent violence in youth. 82 small pages in German.
- 2004 - Pratique du jeu de rôle auprés d'adolescents — by hawke — last modified Apr 17, 2012 12:16 PM
- Koster, Nicolas (2004). Pratique du jeu de rôle auprés d'adolescents. Use of RPG with 16-18-year-old dysfunctionals in a residence facility. 13 pages.
- 1994 - Do role-playing games promote crime, satanism and suicide among players as critics claim? — by hawke — last modified Apr 17, 2012 04:17 PM
- Lancaster, Kurt (1994, Fall). Do role-playing games promote crime, satanism and suicide among players as critics claim? Journal of Popular Culture, #23, 67-79. Satanism depends on individual definition, but no evidence for crime and suicide. 13 pages.
- 1995 - Personality, belief in paranormal, and involvement with satanic practices among young adult males: dabblers versus gamers — by hawke — last modified Apr 18, 2012 01:01 AM
- Leeds, Stuart M. (1995). Personality, belief in paranormal, and involvement with satanic practices among young adult males: dabblers versus gamers. Cultic Studies Journal 12:2, 148-165. Comparison of role-playing gamers, avowed Satanists, and neither. Gamers and neithers showed no differences while Satanists did not resemble either, concluding RPG would make a poor recruiting tool for Satan worship. 18 small pages.
- 1999 - Critique of the Satanic and Fantasy Envelopment (SAFE) test — by hawke — last modified Apr 17, 2012 08:07 PM
- Cardwell, Paul, Jr. (1999). Comment on Leeds (1995). Cultic Studies Journal, 16:2, 197-203. Critique of the Satanic and Fantasy Envelopment (SAFE) test, which can score a gamer as satanic dabbler strictly for gaming activity, with no satanic features present. Used by Leeds, it produced results quite different from the two standardized tests used in the study. (Belief in God counted as satanic!) 7 small pages.
- 1994 - Role-playing and dyslexia — by hawke — last modified Jan 24, 2013 03:10 PM
- Malcolm, Andrew P. (1994). Role-playing and dyslexia. Interactive Fantasy (2), 109-112. Using the learning possible in RPG to circumvent dyslexia. 4 small pages.
- 1992 - Simulating the self — by hawke — last modified Apr 17, 2012 03:47 PM
- Myers, David (1992, November). Simulating the self. Play & Culture, 420-440. Effect of character-generation rules in specific game systems on the nature of the player's characters, independent of the way the player plays the character in a game. 21 pages.
- 1995 - Circle stands unbroken — by hawke — last modified Apr 17, 2012 06:06 PM
- Oliver, Martin (1995). Circle stands unbroken. Interactive Fantasy (4), 59-67. Breaking sexual stereotypes in RPG. 9 small pages.
- 1995 - Foreign language education and role-playing games — by hawke — last modified Jan 24, 2013 03:09 PM
- Phillips, Brian David (1995). Foreign language education and role-playing games. Interactive Fantasy (3), 96-103. Using role-playing games in the subject language to teach that language. 8 small pages.
- 1998 - Role-play gamers and national guardsmen compared — by hawke — last modified Apr 17, 2012 09:37 AM
- Rosenthal, G.T.; Soper, Barlow; Folse, Earl J.; and Whipple, Gary J. (1998, February). Role-play gamers and national guardsmen compared. Psychological Reports, 82(1), 169-170. No significant differences found. 2 pages.
- 1987 - Emotional stability pertaining to the game of Dungeons & Dragons — by hawke — last modified Apr 17, 2012 01:47 PM
- Simón, Armando (October 1987). Emotional stability pertaining to the game of Dungeons & Dragons. Psychology in the Schools, pp 329-332. A clinical psychologist uses the Cattell 16 PF test to show gamers are perfectly normal emotionally, comparing new and veteran gamers. 4 small pages.
- 1998 - Emotional stability pertaining to the game of Vampire — by hawke — last modified Apr 17, 2012 07:43 PM
- Simón, Armando (1998). Emotional stability pertaining to the game of Vampire: the Masquerade. Psychological Reports, 83(2), 732-734. Replication of the results from the 1987 "Emotional stability pertaining to the game of Dungeons & Dragons" report, but modified for Vampire RPG players. 3 small pages.
- 1999 - New texts and new media in global youth culture: the fantasy roleplaying games. — by hawke — last modified Apr 17, 2012 08:07 PM
- Sørensen, Anne Scott (1999). New texts and new media in global youth culture: the fantasy roleplaying games. Young, vol. 7, no. 3. <http://www.alli.fi/nyri/young/1999/articleS%F8rensen99-3.htm>. Psychological and sociological study from interviews with 13-16 year old boys in Danish game club. Warning: heavy use of jargon. 10 pages. [No longer online.]
- 1986 - Rational coordination in the dungeon — by hawke — last modified Apr 17, 2012 06:10 AM
- Tole-Patkin, Terri (1986, Summer). Rational coordination in the dungeon. Journal of Popular Culture, 1-14. Introduction to RPG from a sociological viewpoint. 14 small pages.
- 1986 - Fantasy role-playing for mutual aid in children’s group: a case illustration — by hawke — last modified Jan 24, 2013 03:08 PM
- Zayas, Luis H. and Lewis, Bradford H. (1986, Spring). Fantasy role-playing for mutual aid in children’s group: a case illustration. Social Work with Groups, 53-66. A study of the use of RPG in treating disruptive-behavior problems by the cooperation required in playing. 14 small pages.
- 1988 - April - An investigation into the value of fantasy role-playing games as a strategy in developing children's creative writing. — by hawke — last modified Jan 24, 2013 03:30 PM
- Hall, Alex (1988, April). An investigation into the value of fantasy role-playing games as a strategy in developing children's creative writing. University of Nottingham paper on a classroom study. Gamers had a marked increase in writing ability, vocabulary, structural organization, and socialization over control group. 11 pages.
- 1988 - Therapy is fantasy: role-playing, healing, and the construction of symbolic order. — by hawke — last modified Jan 30, 2013 05:00 PM
- Hughes, John (1988). Therapy is fantasy: role-playing, healing, and the construction of symbolic order. Australian National University honors paper in medical anthropology on the use of RPG in the self-treatment of clinical depression. 23 pages.
- 1984 - Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents — by hawke — last modified Apr 18, 2012 11:44 PM
- Kallam, Michael L. (1984, May). Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents. Oklahoma State University. Significant improvement over control group found. 88 pages.
- 1996 - How are we going to get out of this? — by hawke — last modified Apr 18, 2012 01:26 PM
- Nunis, C.S. (n.d. [last reference 1996]). How are we going to get out of this?. University of Memphis. Gamers are indeed deviant by using "collaborative learning methods and cooperative social problem-solving strategies...as well as idealistic lack of prejudice, sexism, homophobia, or bigotry." 9 pages.
- 2006 - Rollenspieler - das unbekannte Wesen — by hawke — last modified Apr 17, 2012 10:11 PM
- Schwartz, Zwart (2006, July). Rollenspieler - das unbekannte Wesen. Fachhochschule Münster. Quantitative study of other interests of roleplayers. 28 pages.
- 1995 - Gamers & gaming: an ethnographic survey of male role-playing game enthusiasts in and around Athens, OH — by hawke — last modified Apr 17, 2012 06:50 PM
- Tremlett, Jim (1995, Summer). Gamers & gaming: an ethnographic survey of male role-playing game enthusiasts in and around Athens, OH. Ohio University. Examination of stereotypes about gamers versus reality: positive stereotypes are true, negative ones are either untrue or greatly exaggerated. 31 pages.
- 1995 - Role-playing games: their stigmas and benefits — by hawke — last modified Apr 18, 2012 12:40 AM
- Walton, William J. (1995, December). Role-playing games: their stigmas and benefits. Wilmington College. RPGs "are a harmless and occasionally beneficial mode of entertainment that has been misrepresented in the past." 29 pages.
- 1995 - Do role-playing games cause aberrant behavior and suicide? — by hawke — last modified Apr 17, 2012 06:04 PM
- Zane, Denyse J. (n.d. [last reference 1995]). Do role-playing games cause aberrant behavior and suicide? Riverside Community College. Evidence is to the contrary. 11 pages.
- 1985 - Dungeons & Dragons as a coping strategy — by hawke — last modified Apr 18, 2012 11:44 PM
- Blocksom, Rita (1985, February). Dungeons & Dragons as a coping strategy. Dragon, 15-16. Private school director examines popularity of RPG among talented/gifted students. 2 pages.
- 1988 - Guidelines for RPG play — by hawke — last modified Apr 17, 2012 11:23 AM
- Carden, Janet (1988, Fall). Guidelines for RPG play. Familiar, page 18. An article on ethical playing. 1 page. Collins, Arthur W. (1980, September).
- 1980 - Reflections of a Real-Life Cleric — by hawke — last modified Apr 17, 2012 01:20 PM
- Collins, Arthur W. (1980, September). Reflections of a Real-Life Cleric. Dragon, #41, 6-8. United Methodist minister’s essay on the theological aspects of RPG. 2 pages.
- 2006 - Last resort of kings: violence as a storytelling tool — by hawke — last modified Apr 17, 2012 09:35 AM
- Dewar, Michael (2006, May 19). Last resort of kings: violences asa storytelling tool. Pyramid (online) <http://www.sjgames.com/pyramid/login/article.html?id=5925>. 6 pages.
- 1989 - Ethics of fantasy — by hawke — last modified Apr 17, 2012 02:14 PM
- Hickman, Tracy Raye (1989, July). Ethics of fantasy. Gateways, July 1989, 32-36. Christian fantasy author discusses RPG from both viewpoints. 5 pages. Computer printout of two additional parts, 7 and 8 pages.
- 2004 - RPG: deixe a ficção abrir as portas de realidade — by hawke — last modified Apr 17, 2012 09:29 PM
- Marcelo, João (2004). RPG: deixe a ficção abrir as portas de realidade. (online) <http://sursinho.eschola.com>. RPG in curriculum. 3 pages. [No longer online.]
- 2002 - Gestalt personalities: a quick sketch about quick sketches — by hawke — last modified Apr 17, 2012 09:36 AM
- Rogers, Brian (2002, November 29). Gestalt personalities: a quick sketch about quick sketches. Pyramid (online) <http://www.sjgames.com/pyramid/login/article.html?id=3132>. 2 pages.
- 2004 - There's no "I" in "Roleplay" — by hawke — last modified Apr 17, 2012 09:31 PM
- Rogers, Brian (2004, July 2). There's no "I" in "Roleplay". Pyramid (online)<http://www.sjgames.com/pyramid/login/article.html?id=4822>. Separate goals and tasks for each character in a unified team forming a whole. 3 pages.
- 1993 - Role-playing games and the gifted student — by hawke — last modified Apr 17, 2012 01:04 AM
- Cardwell, Paul, Jr. (1993). Role-playing games and the gifted student. Analysis of how RPG can be used in talented/gifted curriculum Covers a couple dozen each academic subjects and learning skills aided by these games. (This is an update of a paper submitted earlier but published in 1995: Role playing games and the gifted student. Gifted Education International, 39-46.) 8 pages.
- 1997 - Is alignment really necessary? — by hawke — last modified Apr 17, 2012 07:11 PM
- Cardwell, Paul, Jr. (1997, August). Is alignment really necessary? CAR-PGa Newsletter, page 1. Argues no one has alignment in real life, but a conflict of loyalties; game characters should be equally complex.
- 2001 - CAR-PGa Two surveys — by hawke — last modified Apr 17, 2012 09:04 PM
- CAR-PGa (2001). Two surveys. Bonham, TX: author. The first is a 3-page questionnaire for Role-Playing Games as an Academic Subject (an ongoing project), to get RPG accepted as a valid part of contemporary culture studies on the college level. The second is a sociological survey of female gamers. 4 pages.
- 1998 - How a straight white upper-middle-class male found gender balance — by hawke — last modified Apr 17, 2012 06:39 AM
- McGilvray, Cameron (1998, April). How a straight white upper-middle-class male found gender balance. CAR-PGa Newsletter, page 1. Thoughts on involving more females in RPG.
- 1995 - Married to a mundane — by hawke — last modified Apr 17, 2012 11:20 PM
- Peters, Helen (1995, June). Married to a mundane. CAR-PGa Newsletter, page 2. How to survive marriage when only one is a gamer.
- 1997 - Winning races — by hawke — last modified Apr 17, 2012 07:15 PM
- Peters, Helen (1997, November). Winning races. CAR-PGa Newsletter, page 1. Argues that there are no evil species, only individuals regardless of species.
- 1996 - Classroom games — by hawke — last modified Jan 24, 2013 03:10 PM
- Millians, David (1996, Summer). Classroom games. Games & Education, page 4. Designing and using RPG in classroom curricula. 1 page.
- 1993 - Cyberpunk naiselle: Nainen roolipelaajana ja Roolipellissä. — by hawke — last modified Apr 17, 2012 03:49 PM
- Phillips, Brian David (1995, Summer). Methodology for using RPG in English conversation classes. Games & Education, 2-3. Using RPG to develop fluency in English as second language (in Taiwan). 2 pages.
- 1984 - D&D phenomenon — by hawke — last modified Jan 24, 2013 03:10 PM
- Sutton, Roger (1984, November). D&D phenomenon, "In the YA Corner" column, from SLJ School Library Journal, page 82. Use of RPG in stimulating library use by youth, by a Chicago branch librarian.
- 1995 - Fantasy Role Players: Imagination, Dissociation and Suggestibility. — by hawke — last modified Apr 17, 2012 06:29 PM
- Barnett, Robert C. (1995). Fantasy Role Players: Imagination, Dissociation and Suggestibility. Thesis for M.A. in Psychology, UMI Dissertation Abstracts #MM08877 (http://www.umi.com/hp/Products/Dissertations.html), Ottawa, Ontario, Canada: Carleton University. • e-mail: barnettr@sdhu.moh.gov.on.ca
- 1999 - Interaktives Story Telling — by hawke — last modified Oct 31, 2012 09:08 AM
- # Bhatty, Michael (1999). Interaktives Story Telling: Zur historischen Entwicklung und konzeptionellen Strukturierung interaktiver Geschichten. Aachen: Shaker.
- 1994 - RPG, a Clinical Approach — by hawke — last modified Oct 31, 2012 09:08 AM
- Borges, Silvia (1994). RPG, a Clinical Approach. Bonham, TX: CAR-PGa.
- 1986 - Copyrighted Subcultures: Shared Fantasy.. — by hawke — last modified Oct 31, 2012 09:09 AM
- Dayan, Daniel (1986). Copyrighted Subcultures: Shared Fantasy... [Book Review] American Journal of Sociology (AJS), 91 (5), March, 1219-1228.
- Biofeedback Documents — by Hawke Robinson — last modified Nov 07, 2011 07:15 PM
- Various documents on general biofeedback, neurofeedback, EEG, and related, but NOT specifically paper and dice RPG.
- 1985 - Representational boundaries in role portrayals among paranoid and nonparanoid schizophrenic patients. — by Hawke Robinson — last modified Nov 19, 2012 08:51 AM
- Johnson, David R.; Quinlan, Donald M. Journal of Abnormal Psychology, Vol 94(4), Nov 1985, 498-506. doi: 10.1037/0021-843X.94.4.498 Abstract: Studied the boundary properties of self and other representations in 31 normal Ss (mean age 18.8 yrs) and in 18 paranoid (mean age 21.2 yrs), 14 intermediate (mean age 21.9 yrs), and 16 nonparanoid (mean age 22.1 yrs) inpatient schizophrenics, using a dramatic role-playing technique. Role test and Rorschach responses were scored for presence of fluid and rigid boundaries between representations of human characters. Paranoid schizophrenics evidenced higher levels of rigid boundaries, nonparanoid schizophrenics had higher levels of fluid boundaries, and normal Ss showed fewer fluid or rigid boundaries. Rorschach and role test measures of boundary disruption were significantly correlated with each other and with other measures of psychopathology. Findings suggest that the relative balance between fluid and rigid representational boundaries is an effective discriminator of paranoid and nonparanoid subtypes and that the presence of either type of boundary imagery discriminates schizophrenics from normal Ss. (31 ref) (PsycINFO Database Record (c) 2012 APA, all rights reserved)
- Dungeons and Dragons™ and other fantasy role-playing games — by Hawke Robinson — last modified Feb 25, 2013 04:16 PM
- This page is a cached copy of the page at http://www.religioustolerance.org/d_a_d.htm a copy has been made for the reader's convenience. Please note that the page may have changed since this snapshot was taken. RPG Research and rpgresearch.com and rpgr.org (and affiliate sites) are not affiliated with the authors of this page and is not responsible for its content.
- Christian Gamers Guild FAQ - Frequently Asked Questions by Christians about Role-playing Games — by Hawke Robinson — last modified May 10, 2013 03:08 PM
- If you are Christian and concerned about Dungeons & Dragons (D&D), or other role-playing games, here is a very useful FAQ from the Christian Gamers Guild that will help address all your concerns.
