Blog
Role-playing Gaming Recreation Therapy Handbook of Practice Cover Mockup
Here are two mockups of covers for the hypothetical RPG RT Handbook of Practice...
Develop a Role-Playing Gaming Therapeutic Recreation Handbook of Practice?
As I continue to peruse in depth the Recreation Therapy Handbook of Practice, and tracking the sections of the book that could use role-playing gaming as a treatment (see my eaarlier posting notes for example), I'm considering trying to take on the (overwhelming) task of creating an RPG specific version of the book...
Join CAR-PGa (Committee for the Advancement of Role-Playing Games)
An international network of researchers into all aspects of role-playing games (RPGs). This organization has been around for decades and has a rich treasure trove of resources available.
Scott Thorne's thoughts on the future of the RPG market.
He points out the 80/20 factor, that 80% of the market is controlled by the top 3 (or so) products, and all the remaining products only account for 20% of the sales. He also comments on the continuing downturn of paper RPG sales, but the increasing up swing in eBook RPG material...
RPG as Therapeutic Recreation for People with Disabilities - Relevant Notes - Part 1
Based on The Recreational Therapy Handbook of Practice, and WHO ICF (World Health Organization) (International Classification of Functioning). This will be edited periodically, and is only in a notes format for now. It is hoped to turn this into a more comprehensive document at a later date.
Therapeutic Recreation for People with Disabilities
Glad to have finally started Therapeutic Recreation for People with Disabilities course today at EWU.
Role-playing Game Therapy Domains
Added a section to the front page enumerating the existing psychological domains that are applicable in a role-playing game therapy context...
Analysis of the Report “Alienation and the Game Dungeons and Dragons”
One important note from this report is "role-playing gamers are 2.7 times less likely to have feelings of meaninglessness than non-gamers."
Alas, Comment Deleted from geeksdreamgirl.com
I had attempted to comment on a posting from the geeksdreamgirl.com website, related to depression and the holidays. This seemed perfectly relevant to the RPG Research Project's goals. Alas, she/they deleted the posting immediately, apparently considering it spam. That is a real shame, since it is so relevant to the goals of the project. Here is what was attempted to be posted in reply...
The Defamation of Role-playing Gaming and Gamers
With less than 3% of the mainstream media and press reports providing even remotely positive coverage, it is not surprising that the general public has so many misconceptions about this cooperative recreational activity ...
The Potential Benefits and Deficits of Role Playing Gaming
There are very few social table-top recreation activities available that are cooperative rather than competitive in nature. Role playing gaming is by design a cooperative past time, which in and of itself may have significant benefits in the world where everything is becoming competitive at all ages and levels of society. Jessica Statsky, author of the essay Children Need to Play, Not Compete, expressed her concern about the over-competitive attitude towards play, and lack of cooperation-based activities by stating: “Their goals should be having fun, learning, and being with friends. Although winning does add to the fun, too many adults lose sight of what matters and make winning the most important goal.”
Role-playing Games Used as Educational and Therapeutic Tools for Children, Youth, and Adults
An essay providing examples of existing efforts, and potential possibilities for using role-playing games with children, youth, and adults for education and therapy.
To Use Social Network Sites or Not for RPG Research Project
This week a Facebook user asked us to create an account on Google Plus, and this has created a cascade of issues. Your feedback is needed on this topic, how social network sites might impact your participation in the RPG Research Project. I have also posted a video regarding this topic.
Role-playing games to treat suicidal schizoid
The Conclusion portion of Blackmon's report sums up the many possibilities that developing and establishing use of role-playing games for targeted therapeutic benefit may be able to provide for those in serious need:
3 Years in a Row - RPGs Booming, while Video Games are Down
For three years in a row now, the sales of hobby games including tabletop role-playing games, have been experiencing a significant boom in sales growth, while the video game industry has been down year after year since 2010. Apparently equal to the Pokemon CCG boom of early 2000's, but spread across a broader range rather than a single product, the entire hobby and role-playing gaming industry is benefiting...
Online role-playing games hurt marital satisfaction, says BYU study
A BYU study claiming that MMORPGs have a damaging impact on marital satisfaction. "Online role playing games negatively affect real-life marital satisfaction, according to a new Brigham Young University study published Feb. 15 in the Journal of Leisure Research."
Maine State Senator Playing Orc on World of Warcraft Elected Despite Opponents Attacks On Her Gaming Hobby
Colleen Lachowicz, Democrat for Maine state senate, won despite attacks claiming concern over her "fitness for office" due to her online "disturbing alter ego". These attacks from her opposition were targeting her online gaming in World of Warcraft...
Game Master Therapist & Game Master Instructor
If indicated viable from the research results of all the previous steps, define the requirements for a Game Master Therapist (GMT) or Game Master Instructor (GMI) in applying a role-playing game therapeutic or educational module.
Create Adventure Modules for Specific Client Needs, such as PTSD, Depression, Autism, Traumatic Brain Injury Recovery, and others
Experiment with creating “adventure modules” specifically designed to address targeted population needs such as socialization issues between different groups.
Why Do Tabletop RPGs Have Such a Gender Ratio Imbalance? What Can Be Done to Improve the Balance?
This topic has come up so many times in so many locations, I wanted to try to (eventually) get enough insights, to begin having some direction for some targeted research to attempt some kind of genuine answer. Until then, just some thoughts and suggestions about the possible reasons why, and also suggestions as to what might help bring more balance?
