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      Less formal updates than the News section about therapeutic and educational aspects of role-playing games.
    
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  <item rdf:about="http://rpgr.org/blog/algorithms-and-dungeons-and-dragons">
    <title>My best ICT lesson: algorithms and binary meets fantasy scenarios</title>
    <link>http://rpgr.org/blog/algorithms-and-dungeons-and-dragons</link>
    <description>Inspired by the book Computational Fairy Tales, Chris Leach created a fantasy world for his ICT class to introduce them to computational thinking - Re-posted here for archival purposes, an interesting article on how an information and communication technologies instructor used fantasy settings, that could be tied into role-playing gaming to help explain mathematical and computer science based concepts in ways that might be more accessible to a wider audience....</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p><a href="http://www.guardian.co.uk/teacher-network/teacher-blog/2013/may/09/teaching-algorithms-binary-code-dungeons-and-dragons">http://www.guardian.co.uk/teacher-network/teacher-blog/2013/may/09/teaching-algorithms-binary-code-dungeons-and-dragons</a></p>
<div id="main-content-picture" style="text-align: start; "><img alt="Dungeons & Dragons dice" height="276" src="http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2013/5/8/1368008417191/Dungeons--Dragons-dice-010.jpg" width="460" />
<div class="caption">Algorithms and binary code: Chris Leach uses a Dungeons and Dragons style fantasy world to teach his class ICT. Photograph: Alamy</div>
</div>
<div id="article-body-blocks" style="text-align: start; ">
<p>When the<span class="Apple-converted-space"> </span><a href="http://media.education.gov.uk/assets/files/pdf/n/national%20curriculum%20consultation%20-%20framework%20document.pdf">draft curriculum for computing</a><span class="Apple-converted-space"> </span>was published I know that one of the elements that caused concern among ICT teachers was the inclusion of the word 'algorithm' as well as just how much computer science was included. Since its publication, I've been looking for a way to introduce computational thinking to year 6.</p>
<p>I recently read the book<span class="Apple-converted-space"> </span><a href="http://computationaltales.blogspot.co.uk/">Computational Fairy Tales</a><span class="Apple-converted-space"> </span>by Jeremy Kubica and was really impressed by how it explained computer science concepts through the use of a narrative set in a fictional fantasy world. I thought this would be a great way of introducing these concepts to children and so the mythical land of 'Ict' was created.</p>
<p>In the first lesson the children were welcomed to Ict by King Hcael (that's me) and they were told that all of the villages in Ict were being terrorised by a group of dragons. The children were told that each village had been asked to signal when they had seen a dragon by lighting a bonfire. To begin with they lit one bonfire when they had seen one dragon, two bonfires when they had seen two dragons and so on. However, they hit a problem when they had seen four dragons; the strict health and safety laws in Ict meant that no village was allowed to light more than three bonfires at any one time. As a result the children were asked to develop a system using only three bonfires to signal that up to a maximum of seven dragons had been seen. Working in pairs the children all came up with variations of using different combinations of the lit and unlit bonfires. It was pointed out that if each village used a different system then they would not be able to communicate with one another.</p>
<p>I then explained to the children that the villages used a binary system for their bonfires so that a lit bonfire represented a 1 and an unlit bonfire represented a 0. Therefore three lit bonfires represented 111 in binary which equals seven in decimal. If only the middle bonfire was lit then the binary code would be 010 which would represent two dragons spotted.</p>
<p>The children were then sent out to explore Ict. Each of the villages in Ict is named after another of the teachers in the school so if a child was sent to the village of Riley they would go to the geography classroom where they would find an image of three bonfires in the window. They then had to record which bonfires were lit, return to the ICT room and convert the binary code into the number of dragons spotted. There are 22 villages in Ict and between them the children managed to visit every village.</p>
<p>In the next lesson, King Hcael broke the news that there had been an increase in the number of dragon attacks and he now feared that there were actually far more than seven dragons in Ict. Each village had been asked to complete a census of its population and was asked to display their population by using combinations of white and coloured flags. The children had to convert each village's population into its binary value and then work out the order the flags needed to be in.</p>
<p>The most populous village was Wilson which has a population of 127 which resulted in a binary code of 1111111 and so needed seven coloured flags. The children all managed to work out what flags were needed for each village and they then moved onto their next quest which was to start dragon hunting.</p>
<p>The children began by creating their own dragon hunter name. To do this they had to reverse their first name and then decide on an adjective to describe themselves. I became Sirhc the Legendary. The children then used a<span class="Apple-converted-space"> </span><a href="http://www.parkfieldict.co.uk/infant/castles/coat_of_arms.swf">coat of arms generator</a><span class="Apple-converted-space"> </span>to create their own heraldry before embarking on their quest to find the dragons.</p>
<p>Dragons were given names by the children using a<span class="Apple-converted-space"> </span><a href="http://fantasynamegenerators.com/dragon_names.php#.UYODYqKX6vk">dragon name generator</a><span class="Apple-converted-space"> </span>and then added the name to a collaborative Google doc. The children then used<span class="Apple-converted-space"> </span><a href="http://www.random.org/">Random.org</a><span class="Apple-converted-space"> </span>to generate scores for each dragon in the following categories: strength, speed, magic, intelligence and ferocity.</p>
<p>In the next lessons the children hire wizards on behalf of the king to help rid Ict of the dragons. All the wizards have been named after heads of department so we have Nospmoht the Scientific and Gnilrig the Mathematical and they will have submitted an application form, with randomly generated scores for a variety of skills. The children, working in pairs, then decide in which order to prioritise these criteria. They use a bubble sort, a simple sorting algorithm that works by repeatedly stepping through the list to be sorted, to sort the wizards according to what they think is the most important category until only one candidate remains. They then write spell algorithms to help the wizard defeat the dragons.</p>
<p>These lessons definitely rank among the best lessons I have taught. The children have really been engaged and enthused by the fantasy world theme and it has proven to be an excellent way of introducing these simple computer science concepts.</p>
<p><i>Chris Leach is head of ICT at<span class="Apple-converted-space"> </span><a href="http://www.winchester-house.org/">Winchester House School</a>, a pre-prep/prep school in south Northamptonshire. Over the past year he has been shortlisted for a number of ICT awards including the ICT Innovator award at<span class="Apple-converted-space"> </span><a href="http://www.learningwithoutfrontiers.com/">Learning Without Frontiers</a>.</i></p>
</div>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2013-05-13T18:20:07Z</dc:date>
    <dc:type>Blog Entry</dc:type>
  </item>


  <item rdf:about="http://rpgr.org/blog/big-bang-theory-love-spell-potential-opinion">
    <title>Opinion - Big Bang Theory episode on Dungeons &amp; Dragons - The Love Spell Potential</title>
    <link>http://rpgr.org/blog/big-bang-theory-love-spell-potential-opinion</link>
    <description>Last week, the sitcom The Big Bang Theory spent almost an entire episode on Dungeons &amp; Dragons (D&amp;D). This was episode 23 of Season 6, titled "The Love Spell Potential". If you were not a tabletop Role-playing gamer before, did their representation in any way alter your view of tabletop RPG? Did it increase, decrease, or not at all impact your view of role-playing games and gamers? If you are already a tabletop RPGer, how did you feel about the representation on the show? How did you feel about the sexual rules added? The stereotypes?</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Video commentary here: <a class="external-link" href="http://www.youtube.com/watch?v=7ajwihdZVtg">http://www.youtube.com/watch?v=7ajwihdZVtg</a></p>
<p>Last week, the sitcom The Big Bang Theory spent almost an entire episode on Dungeons &amp; Dragons (D&amp;D).</p>
<p>This was episode 23 of Season 6, titled "The Love Spell Potential".</p>
<p>If you were not a tabletop Role-playing gamer before, did their representation in any way alter your view of tabletop RPG?</p>
<p>Did it increase, decrease, or not at all impact your view of role-playing games and gamers?</p>
<p>If you are already a tabletop RPGer, how did you feel about the representation on the show?</p>
<p>If you are already a tabletop RPGer, how did you feel about the representation on the show?</p>
<p>How did you feel about the sexual rules added?</p>
<p>The stereotypes?</p>
<p>RPG Research Youtube Channel: <a class="external-link" href="http://youtube.com/rpgresearch">http://youtube.com/rpgresearch</a></p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2013-05-13T16:31:52Z</dc:date>
    <dc:type>Blog Entry</dc:type>
  </item>


  <item rdf:about="http://rpgr.org/blog/rpg-research-gender-bias-day-1-results">
    <title>Results from first day of Questionnaires on Gender Bias at Gamers Haven</title>
    <link>http://rpgr.org/blog/rpg-research-gender-bias-day-1-results</link>
    <description>This sample was taken at The Gamers' Haven in Spokane Valley, Washington. I will be adding the results to this page as I work out the calculations. Here is some initial data (I will be updating this specific page), I will comment on this page when it is updated....</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>This sample was taken at The Gamers' Haven in Spokane Valley, Washington, USA.</p>
<p>Below is the raw data compiled but without analysis, percentage calculations, or commentary. Those items will come later.</p>
<p>I will provide an analysis and commentary in coming days. I welcome others' thoughts and constructive comments for now.<span>This questionnaire was originally intended for only female viewpoints on gender bias in the gaming community and industry, but two males insisted they be allowed to fill out the questionnaire as well. I did not have enough copies for all participants at the location (it was a much larger turnout than I expected). n future samplings I will try to encourage ALL participants available to complete the questionnaire. Though the focus of this study is more about the female perception of gender bias, it will be interesting to compare and contrast the male gamer perspective on the same questionnaire.</span></p>
<p> </p>
<table class="plain">
<tbody>
<tr>
<th>Description<br /></th>
<td>F</td>
<td>M</td>
</tr>
<tr>
<td>Observed approximate number of gamers at Gamers Haven, approximately</td>
<td>13<br /></td>
<td>37</td>
</tr>
<tr>
<td><br /></td>
<td><br /></td>
<td></td>
</tr>
<tr>
<td>Number of female gamers that agreed to complete questionnaire</td>
<td>12</td>
<td>--</td>
</tr>
<tr>
<td>Number of male gamers that asked to also complete questionnaire.</td>
<td>--<br /></td>
<td>2</td>
</tr>
<tr>
<td>Total number of questionnaires completed</td>
<td>12</td>
<td>2</td>
</tr>
<tr>
<td><br /></td>
<td></td>
<td></td>
</tr>
<tr>
<td><strong>Question 1 - Activity(ies) they participate in.<br /></strong></td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>CCG - Collectible Card Games<br /></td>
<td>9</td>
<td>2</td>
</tr>
<tr>
<td>CYOA - Choose Your Own Adventure<br /></td>
<td>7</td>
<td>1</td>
</tr>
<tr>
<td>CRPG - Computer-based Role-playing Game (solo/offline)<br /></td>
<td>8</td>
<td>1</td>
</tr>
<tr>
<td>LARP - Live-action Role-playing<br /></td>
<td>1</td>
<td>1</td>
</tr>
<tr>
<td>MUSH/MUD<br /></td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>ORPG/MMORPG - Online RPG<br /></td>
<td>7</td>
<td>2</td>
</tr>
<tr>
<td>TRPG - Tabletop RPG<br /></td>
<td>9</td>
<td>1</td>
</tr>
<tr>
<td>PBM/PBEM - Play By Mail/Email</td>
<td>1</td>
<td>1</td>
</tr>
<tr>
<td>Wargaming</td>
<td>4</td>
<td>2</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>
<p><strong>Question 2 -<span> What is your perception of gender bias or discrimination </span></strong></p>
<p><strong><span>against women by the gaming industry overall? </span></strong></p>
<p><strong><span>(Rulebooks, artwork, game options, and other commercial products)</span></strong></p>
</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>No Answer Provided</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>I do not participate in this activity</td>
<td>0<br /></td>
<td>0<br /></td>
</tr>
<tr>
<td>There is not any bias/discrimination</td>
<td>4<br /></td>
<td>0</td>
</tr>
<tr>
<td>It exists, but it is not widespread</td>
<td>3<br /></td>
<td>2<br /></td>
</tr>
<tr>
<td>It is widespread, but subtle and difficult to detect</td>
<td>1<br /></td>
<td>0</td>
</tr>
<tr>
<td>It is widespread and readily apparent</td>
<td>4<br /></td>
<td>0</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>
<p><strong>Question 3 - What is your perception of gender bias or discrimination against women </strong><span>from male gamers in the Tabletop RPG community?</span></p>
</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>No Answer Provided</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>I do not participate in this activity</td>
<td>2</td>
<td>1</td>
</tr>
<tr>
<td>There is not any bias/discrimination</td>
<td>3</td>
<td>0</td>
</tr>
<tr>
<td>It exists, but it is not widespread</td>
<td>2</td>
<td>1</td>
</tr>
<tr>
<td>It is widespread, but subtle and difficult to detect</td>
<td>4</td>
<td>0</td>
</tr>
<tr>
<td>It is widespread and readily apparent</td>
<td>1</td>
<td>0</td>
</tr>
<tr>
<td><br /></td>
<td></td>
<td></td>
</tr>
<tr>
<td>
<p><strong>Question 4 - What is your perception of gender bias or discrimination against women from male gamers </strong><span>in the Live-action RPG community?</span></p>
</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>No Answer Provided</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>I do not participate in this activity</td>
<td>6</td>
<td>1</td>
</tr>
<tr>
<td>There is not any bias/discrimination</td>
<td>1</td>
<td>1</td>
</tr>
<tr>
<td>It exists, but it is not widespread</td>
<td>1</td>
<td>0</td>
</tr>
<tr>
<td>It is widespread, but subtle and difficult to detect</td>
<td>3</td>
<td>0</td>
</tr>
<tr>
<td>It is widespread and readily apparent</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>
<p><strong>Question 5 - What is your perception of gender bias or discrimination against women from male gamers </strong><span>in the online gaming community?</span></p>
</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>No Answer Provided</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>I do not participate in this activity</td>
<td>3</td>
<td>0</td>
</tr>
<tr>
<td>There is not any bias/discrimination</td>
<td>1</td>
<td>1</td>
</tr>
<tr>
<td>It exists, but it is not widespread</td>
<td>2</td>
<td>0</td>
</tr>
<tr>
<td>It is widespread, but subtle and difficult to detect</td>
<td>3</td>
<td>0</td>
</tr>
<tr>
<td>It is widespread and readily apparent</td>
<td>3</td>
<td>1</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>
<p><strong>Question 6</strong> <strong>- What is your perception of gender bias or discrimination against women from male gamers </strong></p>
<p><strong>in the CCG community?</strong></p>
</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>No Answer Provided</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>I do not participate in this activity</td>
<td>2</td>
<td>0</td>
</tr>
<tr>
<td>There is not any bias/discrimination</td>
<td>3</td>
<td>2</td>
</tr>
<tr>
<td>It exists, but it is not widespread</td>
<td>2</td>
<td>0</td>
</tr>
<tr>
<td>It is widespread, but subtle and difficult to detect</td>
<td>4</td>
<td>0</td>
</tr>
<tr>
<td>It is widespread and readily apparent</td>
<td>1</td>
<td>0</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>
<p><strong>Question 7</strong> <strong>- What is your perception of gender bias or discrimination against women from </strong><span>male gamers in the overall gaming community in general?</span></p>
</td>
<td>--</td>
<td>-</td>
</tr>
<tr>
<td>No Answer Provided</td>
<td>2</td>
<td>0</td>
</tr>
<tr>
<td>There is not any bias/discrimination<br /></td>
<td>1<br /></td>
<td>1</td>
</tr>
<tr>
<td>It exists, but is not widespread<br /></td>
<td>6</td>
<td>0</td>
</tr>
<tr>
<td>It is widespread, but subtle and difficult to detect<br /></td>
<td>2</td>
<td>0</td>
</tr>
<tr>
<td>It is widespread and readily apparent<br /></td>
<td>1<br /></td>
<td>1</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>
<p><strong>Question 8  - Do you believe you have ever been denied an opportunity to participate in </strong><span>a game because of your gender?</span></p>
</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>No Answer Provided<br /></td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Never/Don't Know<br /></td>
<td>6</td>
<td>1</td>
</tr>
<tr>
<td>Once</td>
<td>2</td>
<td>0</td>
</tr>
<tr>
<td>Rarely</td>
<td>3</td>
<td>1</td>
</tr>
<tr>
<td>Sometimes</td>
<td>1</td>
<td>0</td>
</tr>
<tr>
<td>Frequently</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>
<p><strong>Question 9 - Do you believe that other gamers have ever refused to participate in </strong></p>
<p><strong>a gaming activity with you because of your gender?</strong></p>
</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>No Answer Provided</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Never/Don't Know</td>
<td>9</td>
<td>1</td>
</tr>
<tr>
<td>Once</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Rarely</td>
<td>2</td>
<td>1</td>
</tr>
<tr>
<td>Sometimes</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Frequently</td>
<td>1</td>
<td>0</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>
<p><strong>Question 10 - Are you aware of anyone that has ever been denied an opportunity </strong></p>
<p><strong>to participate in a game because of their gender?</strong></p>
</td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>No Answer Provided</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Never/Don't Know</td>
<td>7</td>
<td>0</td>
</tr>
<tr>
<td>Once</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Rarely</td>
<td>3</td>
<td>2</td>
</tr>
<tr>
<td>Sometimes</td>
<td>2</td>
<td>0</td>
</tr>
<tr>
<td>Frequently</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><strong>Question 11a - Have you ever personally experienced any of the following:</strong></td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>No Answer Provided</td>
<td>4</td>
<td>1</td>
</tr>
<tr>
<td>Gender-bias</td>
<td>6</td>
<td>1</td>
</tr>
<tr>
<td>Gender-specific derogatory comments.<br /></td>
<td>6</td>
<td>1</td>
</tr>
<tr>
<td>Sexual harassment.<br /></td>
<td>5</td>
<td>1</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Q<strong>uestion 11b - at any of the following activities/events</strong></td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>No Answer Provided</td>
<td>4</td>
<td>1</td>
</tr>
<tr>
<td>CCG</td>
<td>5</td>
<td>0</td>
</tr>
<tr>
<td>Gaming Conventions<br /></td>
<td>1</td>
<td>0</td>
</tr>
<tr>
<td>LARP</td>
<td>1</td>
<td>0</td>
</tr>
<tr>
<td>MUSH/MUD/ORPG/MMORPG</td>
<td>4</td>
<td>1</td>
</tr>
<tr>
<td>PBM/PBEM</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Tabletop RPG<br /></td>
<td>3</td>
<td>0</td>
</tr>
<tr>
<td>Wargaming</td>
<td>1</td>
<td>0</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><strong>Stated interested in participation and provided contact information.</strong></td>
<td>--</td>
<td>--</td>
</tr>
<tr>
<td>No Answer Provided</td>
<td>0</td>
<td>0</td>
</tr>
<tr>
<td>Yes</td>
<td>6</td>
<td>1</td>
</tr>
<tr>
<td>No</td>
<td>4</td>
<td>1</td>
</tr>
<tr>
<td>Maybe</td>
<td>2</td>
<td>0</td>
</tr>
</tbody>
</table>
<p> </p>
<p>I haven't compiled the ages or zip code information yet.</p>
<p><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2]"><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2].0"><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2].0.[0]">Since  this study was specifically about the female perspective on gender bias  in the community, I specifically targeted female gamers. </span></span></span></p>
<p><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2]"><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2].0"><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2].0.[0]">The survey was  designed to be as short as possible, since everyone was in the middle  of gaming, otherwise I would have had very few respondents. </span></span></span></p>
<p><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2]"><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2].0"><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2].0.[0]">They were  informed up front about the topic (so that I meet ethics requirements), the level of confidentiality  of personal information while the aggregate publishing of data. </span></span></span></p>
<p><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2]"><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2].0"><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2].0.[0]">Every  attempt was made to keep the conversation prior to questionnaire  completion as short and succinct as possible.. </span></span></span></p>
<p><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2]"><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2].0"><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2].0.[0]">Those that indicated they  are willing to be included in future studies can be included in much  more detailed, larger scale, longer questionnaires, with much better controls.</span></span></span></p>
<p><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2]"><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2].0"><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2].0.[0]"> Though there are always more ideal approaches to try to increase  "blindness" and controls in any study, for now, since I am the only person doing  this, and it is challenging enough to find female gamers, this particular study is  intentionally targeted towards finding female gamers specifically to  answer their feelings on the level of gender bias in the gaming community. </span></span></span></p>
<p><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2]"><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2].0"><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2].0.[0]">The only reason 2 men completed the form, was because they  approached me asking if they could do so. </span></span></span></p>
<p><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2]"><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2].0"><span id=".reactRoot[18].[1][4][1]{comment497181923669713_497305063657399}.0.[1].0.[1].0.[0].[0][2].0.[0]">Though I did not list "other"  in the report (because it was zero), the questionnaire did have an  other option included for gender..</span></span></span></p>
<div id="_mcePaste"></div>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2013-05-04T07:55:00Z</dc:date>
    <dc:type>Blog Entry</dc:type>
  </item>


  <item rdf:about="http://rpgr.org/blog/rpg-research-gamers-haven-visit">
    <title>Just left Gamers Haven - Research Questionnaire on Gender-bias</title>
    <link>http://rpgr.org/blog/rpg-research-gamers-haven-visit</link>
    <description>Day 1 for research on the topic of gender bias in the gaming community and gaming culture. </description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Video Comment - <a class="external-link" href="http://www.youtube.com/watch?v=S0VHE-FRQ_0">http://www.youtube.com/watch?v=S0VHE-FRQ_0</a></p>
<p>http://www.rpgresearch.com - RPG Research - Today I was at the hobby store Gamers Haven - http://www.thegamershaven.net - in Spokane Valley Washington. Previously the store was located in Post Falls Idaho. The results from this questionnaire at the facilities will be posted on the website shortly. There were approximately 50 gamers total in attendance. All but one of the female gamers asked to fill out the questionnaire, said yes to filling out the questionnaire. The data is now being entered, and should be available on the RPG Research website in a few hours.</p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2013-05-04T05:40:00Z</dc:date>
    <dc:type>Blog Entry</dc:type>
  </item>


  <item rdf:about="http://rpgr.org/blog/pat-robertson-700-club-against-rpg-d-and-d">
    <title>Comments on Pat Robertson's Style of Christian Stigma Against Dungeons &amp; Dragons and Role-playing games</title>
    <link>http://rpgr.org/blog/pat-robertson-700-club-against-rpg-d-and-d</link>
    <description>Comments on the recent comments by Pat Robertson on the 700 Club regarding his claims about the supposed harm cause by Dungeons &amp; Dragons (completely disproved by 30+ years of research)...</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<h2><a href="http://www.youtube.com/watch?v=E4XAtqaNNK8">Video Commentary - http://www.youtube.com/watch?v=E4XAtqaNNK8</a></h2>
<p> </p>
<p> </p>
<p>Also comments on social stigma towards gamer, some history on that topic (he has written a number of essays on this specific topic, available on the website), and a challenge to others to take action locally to attempt to undo the fear and ignorance caused by the media and the special interest groups spreading misinformation and disinformation about D&amp;D and role-playing games.</p>
<p>Some relevant articles and links:</p>
<p>Video of Recent Pat Robertson Comments Against D&amp;D on 700 Club -</p>
<p>The Christian Gamers Guild - <a class="external-link" href="http://christian-gamers-guild.org/faq.html">http://christian-gamers-guild.org/faq.html</a></p>
<p>The Defamation of Role-playing Games and Gamers - <a href="http://rpgr.org/documents/rpg-research-documents/RPGR-A003-The-Defamation-of-Role-playing-Games-and-Gamers-Orig-20081120a-Ver2-20081206a-Ver3-20111209a.pdf/view" class="external-link">http://rpgresearch.com/documents/rpg-research-documents/RPGR-A003-The-Defamation-of-Role-playing-Games-and-Gamers-Orig-20081120a-Ver2-20081206a-Ver3-20111209a.pdf/view</a></p>
<p>Personalities and Alienation of Dungeons &amp; Dragons Game Players - Long Commentary Version - <a href="http://rpgr.org/documents/rpg-research-documents/RPGR-A005-Personalities-and-Alienation-of-Dungeons-and-Dragons-Game-Players-long-commentary-version-Ver-2-20111209c.pdf/view" class="external-link">http://rpgresearch.com/documents/rpg-research-documents/RPGR-A005-Personalities-and-Alienation-of-Dungeons-and-Dragons-Game-Players-long-commentary-version-Ver-2-20111209c.pdf/view</a></p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2013-05-03T17:00:00Z</dc:date>
    <dc:type>Blog Entry</dc:type>
  </item>


  <item rdf:about="http://rpgr.org/blog/rpg-market-comments">
    <title>Current RPG Market</title>
    <link>http://rpgr.org/blog/rpg-market-comments</link>
    <description>I recently received an email asking about any current Role-playing game market information I might have...</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Here is the video blog where I briefly comment on the RPG market:</p>
<p>Here is the new location for the video: <a class="external-link" href="http://www.youtube.com/rpgresearch">http://www.youtube.com/rpgresearch </a></p>
<p>or the direct video link: <a class="external-link" href="http://www.youtube.com/watch?v=l8VZe5PlvEE">http://www.youtube.com/watch?v=l8VZe5PlvEE</a></p>
<p>What are your thoughts on these comments?</p>
<p>There are some numbers available, but unfortunately it is very difficult to pin <br />down the number of role-playing gamers and games because there are now so many independent publishers and because Wizards of the Coast (D&amp;D) tends not to publish their market data.<br /><br /> Here are some links that can give you a very rough estimate, but I would <br />round up a few million players just in the USA alone, and at least several hundred games because of self-publishing, and kickstarter-based (and similarly crowd-sourced) projects.<br /><br /> Relative reports are available, but absolute numbers are very tricky.<br /><br /> A lot of non-D&amp;D-based games have significantly simplified their combat <br />systems to speed up, or reduce emphasis on combat. <br /><br /> Our focus is primarily on the educational and therapeutic aspects of RPG's, we do try to keep somewhat abreast of the market as best as possible, though we do not yet have any "insider" information. Hopefully these help:<br /><br /><br />2004 - <a class="external-link" href="http://rpgr.org/news/bbc-what-happend-dungeons-dragons">http://rpgr.org/news/bbc-what-happend-dungeons-dragons</a><br /><br />2010 - <a class="external-link" href="http://rpgr.org/news/rpg-sales-up-video-games-down-in-2010">http://rpgr.org/news/rpg-sales-up-video-games-down-in-2010</a><br /><br />2011 - <a class="external-link" href="http://rpgr.org/news/hobby-games-up-again-2011">http://rpgr.org/news/hobby-games-up-again-2011</a><br /><br />2012 - <a class="external-link" href="http://rpgr.org/news/hobby-games-up-third-year-in-a-row-2012">http://rpgr.org/news/hobby-games-up-third-year-in-a-row-2012</a><br /><br />October 2012 - <a class="external-link" href="http://www.icv2.com/articles/news/24061.html">http://www.icv2.com/articles/news/24061.html</a><br /><br />December 2012 - <a class="external-link" href="http://rpgr.org/news/scott-thorne-on-future-of-rpg">http://rpgr.org/news/scott-thorne-on-future-of-rpg</a><br /><br />January 2013 on Hasbro cuts - <a class="external-link" href="http://www.icv2.com/articles/news/24939.html">http://www.icv2.com/articles/news/24939.html</a><br /><br />While trends are down in a number of areas (toys, videogames, etc.) boardgames and hobby games appear to continue to be trending up (maybe for the fourth year in a row?). Though Hasbro is struggling, because D&amp;D 4 has been such a disaster (Pathfinder has dominated the D&amp;D market), D&amp;D Next/5 will possibly be a make or break for the future of D&amp;D, while RPG's become increasingly more independent and scattered<br /><br />There is a lot of extrapolation necessary, but that should be helpful. <br /><br />Sincerely,<br /><br />------<br />-Hawke Robinson</p>
<p>About Hawke Robinson related to RPG Research: <a href="http://rpgr.org/staff/hawke-robinson" class="external-link">http://rpgr.org/staff/hawke-robinson</a></p>
<p>Role-playing gamer since 1979.<br />Game master since 1984.<br />In training as recreation therapist, music therapist, and research psychologist.<br />Retired computer scientist.<br /><br />The RPG Research Project<br />Research Facilities &amp; Mailing Address<br /><a class="external-link" href="http://www.rpgr.org">http://www.rpgr.org</a><br />(509) 252-0800<br />1312 N. Monroe Suite 114<br />Spokane, WA<br />99218<br /><br /></p>
<p>Youtube Channel: <a class="external-link" href="http://www.youtube.com/rpgresearch">http://www.youtube.com/rpgresearch </a></p>
<p>Facebook: <a class="external-link" href="http://www.facebook.com/rpgresearch">http://www.facebook.com/rpgresearch</a><br />Twitter: <a class="external-link" href="http://twitter.com/rpgresearch">http://twitter.com/rpgresearch</a><br />Skype: dev2devportal<br /><br />Mission: Clearly establish through rigorous scientific<br />testing the causal therapeutic and educational impact<br /> of role-playing gaming on participants.<br /><br />"Holistic medicine treats the person rather than the disease,<br />its concern lies with the 'whole person' and with permitting<br />individuals to assume self-responsibility for their own health.<br />Whereas illness is the sole concern of 'traditional medicine', <br />holistic 'well medicine' deals with wellness and health promotion"</p>
<p>Your comments are most welcomed.</p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2013-04-29T20:10:00Z</dc:date>
    <dc:type>Blog Entry</dc:type>
  </item>


  <item rdf:about="http://rpgr.org/blog/gender-bias-in-rpg">
    <title>Gender Bias in Gaming</title>
    <link>http://rpgr.org/blog/gender-bias-in-rpg</link>
    <description>I am currently in a course titled "The Psychology of Women" and we are covering various gender-bias topics. Recently on the CAR-PGa email list a link was sent related to gender-bias in gaming. Have you seen/experienced gender-bias related to gaming?</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Here is an interesting and relevant article on women and games, titled "Why Gaming Matters". I ran this by Dr. Islam-Zwart for approval first before posting it in the EWU classroom forum for discussion, and she stated "It is interesting and relevant."</p>
<p><a class="external" href="http://www.gamermessage.com/2013/02/22/why-gaming-matters/" target="_blank"><span>http://www.gamermessage.com/2013/02/22/why-gaming-matters/</span></a></p>
<p>As full disclosure, my major is recreation therapy (with research  psychology emphasis) so I am very interested in issues related to  recreational activities and games related to impact on quality of life. I  also received the link to this article because of my involvement with  the CAR-PGa (Committee for the Advancement of Role-Playing Games) <a class="external" href="http://www.car-pga.org/" target="_blank"><span>http://www.car-pga.org</span></a> and the RPG Research Project: <a class="external" href="http://www.rpgresearch.com" target="_blank"><span>http://www.rpgresearch.com</span></a> (studies on the educational and therapeutic aspects of role-playing games (tabletop, live-action, and computer-based).</p>
<p><span>While the author of that article takes the perspective that men  are protective of games, and do not want women (generally) to  participate, I'm not so sure about this in the tabletop RPG context.  This is an area I have had trouble finding research information about  because it triggers a lot of political correctness issues that makes it  difficult to discuss in relatively uncontrolled public fora. For  example, I tried running polls on the <a class="external" href="http://RPG.net" target="_blank"><span>RPG.net</span></a> site about how many women play tabletop RPG's, and the <a class="external" href="http://rpg.net" target="_blank"><span>rpg.net</span></a> folks quickly locked the polls as part of their list of topics never to  discuss, because people started getting into discussions about  transgender, gender identity, etc. Every public site I have tried to  find information about the current ratio of female:male in tabletop and  live-action RPG's has had the same reaction. Computer-based/online RPG's  are less problematic since those industries have a lot of demographics  information at their disposal. There have not been any official,  properly controlled scientific studies performed (yet, that I know of)  regarding gender ratio in tabletop or live-action role-playing games.  This is the closest I can find currently: </span><a class="external" href="http://www.darkshire.net/jhkim/rpg/theory/gender/disparity.html" target="_blank"><span>http://www.darkshire.net/jhkim/rpg/theory/gender/disparity.html</span></a> .So I can only really base these ideas on anecdotal experiences of my  own, and those willing to discuss the topic. If anyone knows of a  reliable source that would have useful information, suggestions are very  much welcomed.</p>
<p>I have been involved with RPG's on and off since 1979. I do not  recall anyone in any of the groups I gamed with stating, or behaving in  any obvious way that indicated to me, that we did not want female  participants in the groups. That being said, the observed ratio has  continued to be around 4:1 or 5:1 male:female  over the past 34 years.  Sometimes I managed to get a group with 2-3 female gamers, but that has  been extremely rare. And usually there was only a female member because  she was the girlfriend/wife of one of the male gamers. Currently I am  running 3 groups. 1 online with 1 female player and 4 male, another at  home with (the same) female player and 5 male, and a third at the RPG  Research office as a preliminary observation group that has zero female  players. During the search for participants for the third group, only 1  woman applied, while nearly 20 men applied. She was in the end unable to  participate due to scheduling issues.</p>
<p>I have always been puzzled by this ongoing imbalance. In discussions,  people have claimed "RPG's just aren't interesting to women, because it  is not the kind of activity they enjoy". This sounds like ongoing  stereotyping to me. Most of the female gamers that I have spoken with,  enjoy RPG just as much as any of the male gamers.</p>
<p>I will make the following statement with hesitancy due to the risk of  stereo-typing; the main difference the female gamers did point out  however, was that they preferred campaigns (the world and setting and  style of the RPG) that involved a lot more social dynamics and  ROLE-playing (detailed character backgrounds, complex social  interactions between player characters and non-player characters, etc.)  over ROLL-playing (statistical number crunching, hack and slash combat,  divvying up loot, etc.).  I generally prefer the ROLE aspect over ROLL  myself as well, and run games with the ROLE-playing emphasis.</p>
<p>There is also of course the stereotyping (proven false through real  research) about all RPGers (role-playing gamers) being socially inept,  anti-social, suicidal, homicidal, occultists, freaks, etc.</p>
<p>Plenty of research in the 1980's and early 1990's disproves all of  the negative stereotypes about RPGers. Since tabletop RPG's are by  nature a completely social activity, it requires strong social skill  development in order for it to work effectively and be fun for all. In  fact the research showed that RPGers were either within the "normal"  range, or else exceptional ranges for their population group. For  example the suicide rate in a (meta-analysis) study indicated that  RPGers had 1/5th to 1/10th the suicide rate of the same age groups in  the US (<a href="http://rpgr.org/documents/rpg-research-documents/web-version/potential-benefits-of-rpgs" class="external" target="_blank"><span>http://rpgresearch.com/documents/rpg-research-documents/web-version/potential-benefits-of-rpgs</span></a> ).</p>
<p>I am attempting to develop research that tries to determine  causality. Are people with strong social and problem solving skills  drawn to RPG's because it lets them exercise these skills effectively?  Or is there something else about RPG's that draws them to the game  (favorite books, movie, tv series, etc.), and then BECAUSE of the game  they develop strong social and problem-solving skills? There have been  many correlative and meta-analysis studies on the topic, but next to  nothing on causal relationships in controlled, large scale, longitudinal  studies.</p>
<p>Again from a purely anecdotal observation, in the early 1980s it  seemed there were a lot more female gaming groups than in the latter  '80s, 1990s and 2000s. In the 2010s it seems even fewer female tabletop  gamers, but a lot more computer-based and live-action role-playing  gamers are female.</p>
<p>While videos games in the '80s and '90s were predominantly  male-dominated, the video gaming industry reports increasing balance  between male and female gamers:</p>
<p><a class="external" href="http://www.marketingcharts.com/interactive/women-comprise-40-of-us-gamers-26-of-whom-are-over-age-50-5327/" target="_blank"><span>http://www.marketingcharts.com/interactive/women-comprise-40-of-us-gamers-26-of-whom-are-over-age-50-5327/ (a 2008 report)</span></a>The question still remains, why do there seem to be so few women involved with tabletop role-playing games?</p>
<p>There are millions of role-playing gamers in the US, and millions  more around the world (though nothing like the peak in the '80s around  20-30 million players/consumers per year in the US).</p>
<p>Are male gamers actually (as the article at the beginning of those  post suggestions) being resistant to allowing female gamers and driving  them away?</p>
<p>Or is there something about RPG's that is just a "turn off" for women to even consider trying them?</p>
<p>Does all the false stereotyping by the media and the general public  about gamers keep women from even considering this cooperative, social,  shared narrative, recreational activity?</p>
<p><span style="text-align: start; float: none; ">It seems fairly obvious that women do experience significant gender-bias in mainstream sports settings, (and video game settings?), but what about other gaming venues like tabletop RPG and live-action RPG?</span></p>
<p>Have you seen or experienced incidents of gender bias in various (non-sports) game settings?</p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2013-04-24T21:05:00Z</dc:date>
    <dc:type>Blog Entry</dc:type>
  </item>


  <item rdf:about="http://rpgr.org/blog/wstra-rpgr-inroads">
    <title>Made inroads about RPG Therapy at annual Washington State Therapeutic Recreation Association 14th Annual convention</title>
    <link>http://rpgr.org/blog/wstra-rpgr-inroads</link>
    <description>RPG Therapy spread word made inroads @ http://WSTRA.org  convention. Another step for http://rpgresearch.com</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Met many folks at WSTRA convention and handed out many cards, and some brochures regarding the potential development and use of role-playing games as an effective intervention for many needs from a recreation therapy perspective.</p>
<p>Significant networking accomplished, and expect a lot of momentum to begin from further dialog with some of the contacts made.</p>
<p>Mentor is going to see about arranging potential discussions and potential use of RPG for TBI (Traumatic Brain Injury) patients and other client populations, will see how that develops over time.</p>
<p>Very positive and productive experience!</p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2013-04-08T00:21:07Z</dc:date>
    <dc:type>Blog Entry</dc:type>
  </item>


  <item rdf:about="http://rpgr.org/blog/at-wstra-day-1">
    <title>At WSTRA Day 1 - Outdoors for All</title>
    <link>http://rpgr.org/blog/at-wstra-day-1</link>
    <description>At Magnuson Park, Seattle, WA - Day 1 of WSTRA Convention - Outdoors for All.  Modifications for outdoors activities for those with disabilities.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2013-04-05T15:18:26Z</dc:date>
    <dc:type>Blog Entry</dc:type>
  </item>


  <item rdf:about="http://rpgr.org/blog/what-is-observation-group-1-about">
    <title>What is Question/Hypothesis of the RPG Research Observation Group 1?</title>
    <link>http://rpgr.org/blog/what-is-observation-group-1-about</link>
    <description>I had a recent question on Facebook about my posting: "Finished session 5 with RPG Preliminary Observation group 1, using Ea d20 RPG in a Tolkien Middle-earth setting." The question was from Sarah Lynne Bowman, author of The Functions of Role-playing Games: How Participants Create Community, Solve Problems and Explore Identity. She asked: "What's the research question/hypothesis?"</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<h2>Overview</h2>
<p>The lengthy hypothesis is listed on the front page of the RPG Research website <a class="external-link" href="http://www.rpgresearch.com">http://www.rpgresearch.com</a> in detail regarding the potential therapeutic and educational benefits of participation in tabletop RPG's.</p>
<p>A blog of the adventure is posted on the Spokane RPG website: <a class="external-link" href="http://spokanerpg.com/forum/rpg-group-discussions/456025782">http://spokanerpg.com/forum/rpg-group-discussions/456025782</a></p>
<p>The short version is the question, Does participation in the recreational activity known as role-playing gaming have measurable short and/or long term effects on participants? Can causality be established? If so, can RPG's be modified for use as a controlled specific therapeutic treatment from the Recreation Therapy perspective/discipline? Initially I am focusing on tabletop RPGs, but over time will include live-action, computer-based, and other formats.</p>
<p>This first preliminary observation group doesn't really address those overarching issues directly, the preliminary aspect is referring to just working out the administrative process for bringing complete strangers to the tabletop RPG sessions in an office/facilities setting (rather than a game store, or someone's home), and dialing in the variables of the environment conducive to participation. This was initially with experienced role-playing gamers, but over time I hope to achieve the same with those that have never participated in RPGing previously.</p>
<h2>Initial Setup</h2>
<p>I arranged for facilities that balance the friendly environment of a home settings, though in an office building, so as not to be too austere (like a plain office or medical setting), while still having a more "professional" setting.</p>
<p>I experimented with using Meetup.com to find gamers (posting in January), and this is where most of the participants were found, though two walked up when we had our first session at Merlyn's (those were the two I later had to encourage to leave), and another joined on the second session. It took several weeks to get enough people with coordinated schedules to arrange the first session. 9 people said they would be there, only 5 showed up.  Last week the third that joined on location during the second session at Merlyn's contacted me to indicate his wife, schedule, and health prevented him from continuing, so we are now back to a more reasonable size of 5 players (not counting the GM).</p>
<p>I have had to develop a number of documents including "Participant Code of Conduct", Contact Information/Emergency Information, very short questionnaires about Length of time involved in RPG, age, zip code, etc These are generally not necessarily things I would do (other than basic contact information and discussion) with a "normal" TRPG group.</p>
<p>When the group was so large, I was planning to implement the use of 30-60 second sand timers (mini-hour glass) to keep the game play flowing quickly enough, and I am still holding those in reserve if game play is slow during combat or other settings.</p>
<p>Unfortunately I also had to "encourage" two participants to leave since this was not a therapeutic group, and these two showed signs of significant emotional and cognitive impairments observed that were very disruptive.</p>
<h2>Goals</h2>
<p>This is all in preparation for the first full observation groups that will actually fill out IQ, personality, mood, demographics, and other information as a baseline, then they will participate in RPG once per week for 8-12 weeks (will try longer and shorter periods over time), for about 1-8 hours per session (will try various time periods as well, this is just a starting range), fill out short pre-and-post-game questionnaires each week, and then take the full battery of tests again for any potential differences noted. This will still NOT be therapeutic groups, so participants that have very disruptive behavior will unfortunately not be included in early studies. I will have to keep those people in reserve for later when I have achieved the necessary degrees, certifications, and licensing necessary. For now these studies are purely observational.</p>
<p>Before undertaking those more detailed studies, II wanted to start with fundamentals of the most basic level of organizing these groups, the tools to use for finding players, the level they would tolerate regarding observation, game session frequency and duration, etc.</p>
<p>For example, I am currently GMing 3 groups, only one of which is "observational" in a loose sense, while the other two I am not undertaking any of those tools (questionnaires, etc.) To my surprise, all 3 groups have been okay with my recording the entire sessions on video and audio. 1 group is my homebrew "World of Beru" campaign, another is Tolkien-based TOR RPG (The One Ring Role-playing Game) by Cubicle 7.</p>
<p>This has been done via a laptop set at the side of the room. I have not observed any behavioral differences between the sessions that were not recorded, and those that the participants agreed to the recordings.  I thought I would have some push back, or at least noticeable behavioral differences from this aspect.</p>
<p>I am also attempting to determine the minimum amount of time each session can be, and still seem to be rewarding enough to the participants (achieve state of "flow"), that they still wish to continue with the sessions.</p>
<p>I have started out with this group at 4 hours. Typically it takes about 30-45 minutes for everyone to show up, shoot the breeze, etc. Gathering/start time is 6:00 pm each week. During the previous sessions, folks were fine with wrapping up at 10:00 pm, however last night, since things were really on a roll, they begged for more time. One player wanted to stay later, but could only stretch it to 10:30.  I hope over time to try to trim this down to 2-3 hours (would 1 hour even work for anyone?), but I don't know that this group will tolerate such short sessions.</p>
<p>So these are the fundamentals I am attempting to address, before I start to really target the more therapeutically-related aspects.</p>
<p>I will generally be approaching from a Therapeutic Recreation perspective by the way.</p>
<p>I hope to have the first "real" full observation group by early summer. I have about 30 people signed up so far, now I'm trying to work out their schedules and demographics (mostly age), to form actual groups. I am attempting  to get those that have not gamed before, that I think will show the most noticeable effects (if any) between the baseline, and exit tests.</p>
<h2>Setting &amp; Game System</h2>
<p>For the setting, I am currently using a Tolkien-based setting in the  Second Age of Middle Earth, S.A. 1198. The core adventure begins on the  peninsula of Andrast, based on adventured I wrote for MerpCon/Tolkien  Moot 2007 "The Gift Bearers of Numenor". Since it is difficult to find  players that like TOR RPG, MERP/RM, and other less "main stream" game  systems, I am using the Ea d20 3.5 RPG - http://www.earpg.com  as the  lingua franca of RPG systems.</p>
<p>When I am ready for the full  research study groups, I will probably (to avoid any copyright,  trademark, licensing costs, or other annoying intellectual property  issues), use my own RPG system (Ea RPGS, different than Ea d20), in a  campaign location that is free of trademarks and copyrights, but  accessible to people in general (Robin Hood, Shakespearean, Arthurian,  Greek Mythology, etc.).</p>
<p> </p>
<p> </p>
<div id="divLookup"><img /></div>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2013-03-27T17:30:00Z</dc:date>
    <dc:type>Blog Entry</dc:type>
  </item>


  <item rdf:about="http://rpgr.org/blog/loya-rpg-va-ptsd-therapy">
    <title>RPG's Approved by a VA Hospital for Trial Use for PTSD Veterans</title>
    <link>http://rpgr.org/blog/loya-rpg-va-ptsd-therapy</link>
    <description>Far from official, but Timothe Loya on Facebook has stated he has been given approval for potentially using tabletop RPG's as a possible therapeutic treatment of PTSD veterans at his local VA hospital....</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Timothe Loya Has announced on Facebook RPG Advocacy group page that he has been given approval to try using tabletop role-playing games in a therapeutic capacity, at the VA hospital for PTSD veterans. https://www.facebook.com/groups/332825630105344/   Hopefully more details will be posted soon. His posting: "Timothe Loya<br />So I finally got some news about the proposal I had made to my local VA (Veteran's Affairs hospital) some time back. It's tentative, but if they can find an interested Physch extern to work with me, they're willing to try a pilot program for utilizing RPGs in PTSD therapy.<br /><br />Obviously utilizing actual modern military combat scenarios is taboo, so I'm instead thinking of creating a work up for a Zombie Apocalypse game as it applies to Maslow's Hierarchy, especially the bottom versus the top (physical versus social). Just need to put together some good grey-area scenarios and, should I "get an extern" begin planning a bit more thoroughly and in earnest.<br /><br />Sorry, little excited. I would love to see RPGs become recognized as an "official" alternate for traditional therapy by the US Government..."</p>
<p> </p>
<p>Details currently lacking, hopefully he'll agree to an interview, and can get more details to folks soon. Stay tuned....</p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2013-03-22T23:54:36Z</dc:date>
    <dc:type>Blog Entry</dc:type>
  </item>


  <item rdf:about="http://rpgr.org/blog/rpg-therapy-tbi-ewu-presentation">
    <title>Had presentation today on RPG Therapy for TBI clients.</title>
    <link>http://rpgr.org/blog/rpg-therapy-tbi-ewu-presentation</link>
    <description>Had presentation today at EWU: Role-playing Game Therapy for Traumatic Brain Injury clients. Will be posting slides, recorded video, and documents over the next few days on the RPG Research website.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2013-03-12T02:10:22Z</dc:date>
    <dc:type>Blog Entry</dc:type>
  </item>


  <item rdf:about="http://rpgr.org/blog/rpg-tr-hypothetical-scenarios-complex-interpersonal">
    <title>RPG Recreation Therapy Hypothetical Scenario - Bipolar Clients in Complex Interpersonal Interactions</title>
    <link>http://rpgr.org/blog/rpg-tr-hypothetical-scenarios-complex-interpersonal</link>
    <description>As we continue through the course on Recreation Therapy for People with Disabilities at Eastern Washington University, we have various assignments to write up hypothetical scenarios with hypothetical clients. This is one with several types of scenarios with hypothetical bipolar clients using tabletop role-playing gaming as the core activity. This is a high level overview, rather than a detailed activity analysis.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<h2>
<style type="text/css"></style>
<span id="internal-source-marker_0.8143735252919218">Complex Interpersonal Interactions</span></h2>
<p><span>Population type:<span> <span>B</span></span>ipolar clients currently treated by medication and other support, that will participate in tabletop role-playing gam<span>ing as the core recreational acti<span>v<span>ity.</span></span></span></span><br /><span>Focus on using Role-playing games as core activity, since this is an  exceptionally strong tool for working on interpersonal interactions.</span></p>
<h2><span> </span><br /><span>Forming Relationships</span></h2>
<p><span>Need  to find others with the same interests. For example other Role-playing  gamers interested in tabletop RPG. Let’s say they are all known to be  diagnosed with bi-polar of one type or another. </span><br /><span> </span><br /><span>The clients  are all being treated, but still need to improve some of their social  interaction skills. Through the game hoping to develop skills to  self-regulate when around others, whether in a manic swing or down  swing. Even if on medication these swings can still exist to a lesser  degree, the medications may minimize the swings from being harmfully  extreme, but the clients may still have smaller swings that may not get  them fired from a job, but may make it difficult to maintain long term  friendships/relationships because of inappropriate interactions when on a  high or low end of a swing.</span><br /><span></span><br /><span>The  participants also may need to be interested in the same game systems,  and often the same game settings, genres such as science fiction versus fantasy, mystery versus horror, etc. as well as sometimes specific campaign  settings, for example Arthurian versus Star Wars, or Mystery! versus Call of Cthulhu or  Supernatural. </span><br /><span></span><br /><span>Though  not required to have identical interests, the more similarities the participants share, the  better chance for a stronger connection with the others, and more likely  to be tolerant of the others in the interest of continuing the game  sessions. You probably do not want several players that love sci-fi but  hate fantasy, and then a few other players that feel the inverse. In  such a case, might want to go with a more neutral setting, lets say they  all have some enjoyment of Westerns, so use that as the common ground  for the setting instead.</span><br /><span></span><br /><span>The  participants need to overcome the initial awkwardness of properly  greeting initially complete strangers, but that fortunately have at  least the common interest of the game. </span><br /><span></span><br /><span></span></p>
<h2><span>Regulating Behaviors Within Interactions</span><br /><span></span></h2>
<p><span>Over  time as they get to know each other at game sessions, even at the  beginning, in a group of participants there can be VERY strong  personality differences that need to be worked with. Some will have more  overbearing or argumentative interests, while others will have more  reserved or passive approaches. Each participant will have to work out  what is the correct way to approach the other participants in a way that  will be conducive to the glow of the activity, rather than interrupt  and distract from the flow.</span></p>
<p> </p>
<p><span>Some  members of the group may be experiencing a minor downswing, while  others on the upswing. Understanding about the others being in a  different place, and being tolerant and patient with the other in  waiting for decisions and responses. Or if one is more up, and being  impulsive at the risk of the imaginary adventuring group, the other  group members knowing how to help dissuade that player/character from  acting on the impulse, and listening to the others, in a way that  doesn’t make the player defensive.</span></p>
<h2><span></span><br /><span>Terminating Relationships</span></h2>
<p><br /><span>Every  group has participants come and go over time. Some times there is a  pre-planned end determined in advance for everyone, or specific  individuals, sometimes other reasons lead to the need for participants  to leave. Or if the group is completely voluntary, a participant may  decide that this particular activity or group just isn’t their “cup of  tea”. They need to know how to considerately express their desire to  leave, or their reasons why they are considering leaving. If they decide  to leave, doing so in a congenial fashion, and not in a “flaming out”  way by making a scene, or sending mass flame mail, etc.</span><br /><span></span><br /><span></span></p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2013-02-25T22:55:00Z</dc:date>
    <dc:type>Blog Entry</dc:type>
  </item>


  <item rdf:about="http://rpgr.org/blog/rpg-tr-hypothetical-scenario-blind">
    <title>Tabletop RPG Recreation Therapy Hypothetical Scenario - Complete Visual Impairment</title>
    <link>http://rpgr.org/blog/rpg-tr-hypothetical-scenario-blind</link>
    <description>As we continue through the course on Recreation Therapy for People with Disabilities at Eastern Washington University, we have various assignments to write up hypothetical scenarios with hypothetical clients. This is one for a client with complete visual impairment due to traumatic brain injury damaging the occipital lobe, but the client wants to participate in a non-therapy-setting leisure activity of tabletop role-playing gaming. The Recreation Therapist will need to evaluate and write up the potential challenges and modifications that may be necessary for the client to participate in this activity with as little difficulty as possible....</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p>Using the book, <i><b>Recreation Therapy Handbook of Practice</b></i>, delve into one of the five areas from Activities and Participation with some detail, providing a hypothetical client and activity combination. Provide the ICF code for the Activities &amp; Participation section, with the A&amp;P performance qualifiers as well.<br /><br />As usual, whenever possible, I will be trying to work out the challenges related to RPG's,<br /><br />whether tabletop, live-action, or computer based, usually focusing initially on tabletop.</p>
<p> </p>
<p>Chose to consider a completely blind client's participation in the leisure activity of tabletop role-playing gaming with other people<br /><br />around a table at a non-care-provider's home.</p>
<p><br /><br />For this hypothetical scenario, the client has total visual impairment (b210.4) “total blindness”<br /><br />due to TBI of the occipital lobe (s11993).</p>
<p> </p>
<p>Within a structured facility or at home, the client is able to<br /><br />perform very well overall without assistance from other people through the use of various adaptations,<br /><br />modifications, training, tools, and technologies (Performance: 1), but is severely challenged without<br /><br />these aides (Performance: 3). Of course tasks such as driving (d475.4) are not possible.<br /><br />Other than transportation to areas outside of public transit (d4702.1414), client does not <br /><br />generally need assistance from other people, but does have complete dependence on the<br /><br />assistance from visual-impairment aiding devices (braille, text-to-voice devices, walking cane, etc.).<br /><br /><br /><br />Without these devices or aide from people, client is severely limited in many activities,<br /><br />including the proposed tabletop RPG (2nd qualifier: 3 – Severe).<br /><br />With the assistance of devices, client is almost able to perform all functions normally, just mild<br /><br />difficulty (3rd qualifier: 1). This is mostly due to client still adjusting to state of visual impairment and still<br /><br />developing the skills necessary, but getting closer to 0 difficulty.<br /><br />Without people to assist, the client has little trouble if able to use assisting devices (4th qualifier:1),</p>
<p>but if unable to use assisting devices, then client will have severe difficulty accomplishing the task<br /><br />(4th qualifier: 3)<br /><br />Implementing overall ratings as per recommendation to use the higher (more difficulty performing the task) rating over the lower or average.<br /><br />So, overall coding and rating: b210.4<br /><br />Total blindness due to (s11993) occipital lobe structural damage.<br /><br />Performance in tabletop RPG activity rating: d9200.1313<br /><br />Participation in a tabletop role-playing gaming group as a player for recreation rather than<br /><br />specific therapy: D920 Recreation &amp; Leisure - d9200 Play - “Engaging in games with rules.... such as<br /><br />playing chess or cards...”<br /><br />While RPG could also be placed under Community Life because there are many formalized<br /><br />RPG clubs, meetings, and conventions, the most common, and more casual form is a group of players<br /><br />that regularly meet, typically once per week for several hours at a participants home for a tabletop<br /><br />role-playing game session. This is structured play.<br /><br /><br /><br />Accommodations/Modifications</p>
<p><br /><br />The the client has complete visual impairment (4), the client will need braille versions of the<br /><br />rulebook(s) for the game system, and some means of keeping track of the character's statistical<br /><br />information, and any notes the player/client may want to keep as the adventure progresses (maybe a<br /><br />digital voice recorder with a headphone so the client/player can play back verbal notes to self as needed,<br /><br />without disturbing the rest of the group to do so).<br /><br />Use of electronic dice that have an auditory ability to indicate the result of a roll. Alternatively<br /><br />many apps on smart phones and PC's are available that can electronically represent random dice<br /><br />results, then the app just needs to have a text-to-voice component for the visually impaired participant.<br /><br />Failing that, the client is dependent on the other players and/or Game Master to verbally indicate the<br /><br />result from the client rolling the dice on the table.<br /><br />Since the rest of the game play is primarily auditory, other modifications are not necessary for<br /><br />complete unimpaired performance in the game.</p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2013-02-25T22:25:00Z</dc:date>
    <dc:type>Blog Entry</dc:type>
  </item>


  <item rdf:about="http://rpgr.org/blog/rpg-research-status-update-video-on-youtube-channel">
    <title>RPG Research Status Update Video on Youtube Channel</title>
    <link>http://rpgr.org/blog/rpg-research-status-update-video-on-youtube-channel</link>
    <description>Just posted a status update video, 10 minutes long, providing a status update on RPG Research. Please check it out, and comment.</description>
    <content:encoded xmlns:content="http://purl.org/rss/1.0/modules/content/"><![CDATA[<p><a class="external-link" href="http://www.youtube.com/watch?v=K35HbS-2AOA">http://www.youtube.com/watch?v=K35HbS-2AOA</a></p>
<p>S<span>tatus update. Ea d20 RPG group #4, new group formation trying out using <a href="http://meetup.com">meetup.com</a>.</span></p>
<p>Forming Cubicle 7 The One Ring RPG (TOR) group beginning in March.</p>
<p>Continuing World of Beru RPG Campaign, just finished session #6.<br />Began,  and progressing with Role-playing Gaming Therapeutic Recreation  Handbook of Practice (more details and draft of book on RPG Research  website).<br />Request for feedback from care givers that are also  role-playing gamers, about your thoughts using Tabletop RPG, Live Action  RPG (LARP), and/or computer games for different client needs.</p>
<p><br />Discuss  hypothetical use of RPG heavily modified for someone with TBI  (Traumatic Brain Injury) or other cause leading to coma, but beginning  to recover, possible (hypothetical) modifications that might make it  still applicable even in severely disabled instances.<br />I look forward to folks friendly, constructive, feedback.</p>
<p><br />I'll try to update a little more frequently here, and of course subscribe to the blog postings on the RPG Research website.</p>
<p><br />Until next time, keep those dice a'rollin'!</p>]]></content:encoded>
    <dc:publisher>No publisher</dc:publisher>
    <dc:creator>Hawke Robinson</dc:creator>
    <dc:rights></dc:rights>
    <dc:date>2013-02-19T11:16:46Z</dc:date>
    <dc:type>Blog Entry</dc:type>
  </item>





</rdf:RDF>
